[freeciv-ai] Re: better easy mode
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On Wed, 30 Oct 2002, Raimar Falke wrote:
> > 2. Wrapping each change of ai.ai_role and if it changes from
> > AIUNIT_BUILD_CITY, tidy up the minimap (better IMO).
>
> Patch attached. It also fixes a bug in server_unit_remove.
>
> Please test.
There is already ai_unit_new_role() in aitools.c... it doesn't do all
cases comprehensively yet - that is done in massive ai patch.
- Per
- [freeciv-ai] better easy mode, Per I. Mathisen, 2002/10/29
- [freeciv-ai] Re: better easy mode, Gregory Berkolaiko, 2002/10/29
- [freeciv-ai] Re: better easy mode, Gregory Berkolaiko, 2002/10/29
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/29
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/29
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/30
- [freeciv-ai] Re: better easy mode,
Per I. Mathisen <=
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/31
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/31
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/31
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/31
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/31
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/31
- [freeciv-ai] Re: better easy mode, Gregory Berkolaiko, 2002/10/31
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