[freeciv-ai] Re: better easy mode
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On Tue, 29 Oct 2002, Raimar Falke wrote:
> On Tue, Oct 29, 2002 at 09:07:13PM +0000, Gregory Berkolaiko wrote:
> > I didn't test the patch, but I found the bug!!
>
> Good. Than you may can explain me these:
>
> apply the patch, load the game and press return. You should see:
>
> 2: Siedler (13, 41) wants city at (14, 37) with want 267, distance 6066 moves
>
> You should also get prints which indicate that any move of the settler
> is !sane and the move costs are 255. Even to its known direct
> neighbour. Any ideas? I suspect generate_warmap but won't touch it.
The bug isn't in the code, it is in the logging ;)
See attached patch.
- Per
logfix1.diff
Description: Text document
- [freeciv-ai] better easy mode, Per I. Mathisen, 2002/10/29
- [freeciv-ai] Re: better easy mode, Gregory Berkolaiko, 2002/10/29
- [freeciv-ai] Re: better easy mode, Gregory Berkolaiko, 2002/10/29
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/29
- [freeciv-ai] Re: better easy mode,
Per I. Mathisen <=
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/29
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/30
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/30
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/31
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/31
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/31
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/31
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/31
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/31
- [freeciv-ai] Re: better easy mode, Gregory Berkolaiko, 2002/10/31
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