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[freeciv-ai] Re: better easy mode

[freeciv-ai] Re: better easy mode

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: jpopl@xxxxxxxxxx, Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: better easy mode
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 29 Oct 2002 18:06:14 +0000 (GMT)

1. I agree that aifuzzy in this particular instance is wrong. 

2. I disagree that aifuzzy is bad in general.  It is quite useful for
one-of decisions (but not for something that was decided earlier and/or
will be questioned again and again). 

3. I like the patch (and only gold to AI thing) lots.  I am not totally
convinced that the reported bug is fixed by this patch, so it needs
testing, preferably by the person who's seen the patch before.

4. Once testing is done (and I'll try doing it myself if I have time
today), I will commit the patch (even though it implements new features ;)

5. Any objections?


On Tue, 29 Oct 2002, Per I. Mathisen wrote:

> Here follows a fix for my fix for the settlers problem in easy mode,
> included with the aforementioned fix.
> Or in other words, here is my settlersfixv2 patch with some changes that
> make the AI "easy" again but without the pathological behaviour. I changed
> the expansionism variable from 30 to 10 (ie 90% reduction of city building
> want), since otherwise the want for cities would be so great the
> expansionism variable simply wouldn't matter. I also changed the behaviour
> of huts for easy AIs, because the biggest threat to a newbie player are
> those early legions/chariots the AI can get and that the newbie is
> chanceless against. Now "easy" AI only gets gold from huts.
> I've watched several games with this and they seemed fine. The AI builds
> as many settlers as before, but uses them to build land improvements
> before building cities. The settlers aren't ever idle. This makes it look
> like the AI is "doing" a lot while it really wastes a lot of time, which
> is good. (Nothing is less satisfactory than beating an AI you can easily
> see is totally lobotomized.)
> Please test and review for S1_14 inclusion.
>   - Per

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