[freeciv-ai] Re: better easy mode
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On Tue, 29 Oct 2002, Gregory Berkolaiko wrote:
> I didn't test the patch, but I found the bug!!
> Proper solutions might be:
> 1. Flushing minimap each turn (has it's cons).
This removes most of the point of having minimap!
> 2. Wrapping each change of ai.ai_role and if it changes from
> AIUNIT_BUILD_CITY, tidy up the minimap (better IMO).
This wrapping is already done in massiveai.
- Per
- [freeciv-ai] better easy mode, Per I. Mathisen, 2002/10/29
- [freeciv-ai] Re: better easy mode, Gregory Berkolaiko, 2002/10/29
- [freeciv-ai] Re: better easy mode, Gregory Berkolaiko, 2002/10/29
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/29
- [freeciv-ai] Re: better easy mode,
Per I. Mathisen <=
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/30
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/30
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/31
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/31
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/31
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/31
- [freeciv-ai] Re: better easy mode, Raimar Falke, 2002/10/31
- [freeciv-ai] Re: better easy mode, Per I. Mathisen, 2002/10/31
- [freeciv-ai] Re: better easy mode, Gregory Berkolaiko, 2002/10/31
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