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[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
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[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)

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To: "Anthony J. Stuckey" <astuckey@xxxxxxxx>
Cc: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>, Jacek Pop³awski <jpopl@xxxxxxxxxx>, <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Tue, 29 Oct 2002 16:42:35 +0000 (GMT)

On Tue, 29 Oct 2002, Anthony J. Stuckey wrote:
> > However, this can also happen under non-easy conditions, since once it has
> > moved for one turn, it will search more territory for better settling
> > places, possibly leading to abandoning the first found optimal place, and
> > going for a long trek into the wilderness for new optimals.
>
>       If this is the case, the proper thing to do would seem to be to check
> the time-to-target, and accept the older, now less optimal, spot if the
> time is larger than say 3 turns.

Why? It can settle that place later. Those are 3 wasted turns.

  - Per



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