[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
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On Mon, Oct 28, 2002 at 04:58:15PM +0000, Per I. Mathisen wrote:
> On Mon, 28 Oct 2002, Mike Kaufman wrote:
> > revision 1.219
> > date: 2002/09/24 00:49:18;author: per; state: Exp; lines: +14 -5
> > Fix bug in attack code which would make units flip-flop on their attack
> > duties. Also fixed case where units stuck in a ferry would try again and
> > againto attack or goto their target. Lastly, improved logging in this
> > area of the code.
>
> I don't see how this can be related.
> Also, this is an important fix in itself.
Well something has changed and this may be the cause. Can't you test
in your local tree the behvaiour before and after the change?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Reality? That's where the pizza delivery guy comes from!"
[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta), Gregory Berkolaiko, 2002/10/29
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