[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
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On Tue, Oct 29, 2002 at 02:25:39PM +0000, Per I. Mathisen wrote:
> The fundamental problem seems to be that you recalculate the best settler
> spot every turn. This is what causes ai_fuzzy(), a later addition to the
> AI code, to break the code and cause flip-flops: When the settler arrives
> at the settling spot, it finds a slightly better spot and goes there
> instead, and this can continue for a very long time since ai_fuzzy()
> gives it sub-optimal settling spots.
> However, this can also happen under non-easy conditions, since once it has
> moved for one turn, it will search more territory for better settling
> places, possibly leading to abandoning the first found optimal place, and
> going for a long trek into the wilderness for new optimals.
If this is the case, the proper thing to do would seem to be to check
the time-to-target, and accept the older, now less optimal, spot if the
time is larger than say 3 turns.
[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta), Gregory Berkolaiko, 2002/10/29