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[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
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[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Jacek Pop³awski <jpopl@xxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 28 Oct 2002 10:50:30 -0600

On Mon, Oct 28, 2002 at 04:46:06PM +0000, Per I. Mathisen wrote:
> On Mon, 28 Oct 2002, Per I. Mathisen wrote:
> > On Sat, 26 Oct 2002, Jacek [iso-8859-2] Pop³awski wrote:
> > > We (3 humans) just played with 2 easy AIs. World was smallest (40x25), 
> > > gen2.
> > > Few small islands. The problem is - in year 360AD we discovered, that AI 
> > > hasn't
> > > build any cities! Settlers was standing in place. Isn't a bug?
> >
> > Yes, it looks like AI settlers are currently broken. Settlers move back
> > and forth as if they lose their targets and don't know what to do.
> 
> I am still not sure what triggered this bug, but the settlers code had
> many issues. I hope this patch fixes most of them. At least, now settlers
> don't flip-flop their targets any more.
> 
> Please comment quickly on this - I want it in soon. Greg, can you take it?

didn't you apply a supposedly innocuous flip-flop patch a while back? Is
that the problem? (rev 1.219 aiunit.c) Wouldn't it be better simply to back 
out that patch from the stable branch? (if it is indeed the culprit?)

-mike


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