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[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)

[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Jacek Popławski <jpopl@xxxxxxxxxx>, <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 29 Oct 2002 13:09:27 +0000 (GMT)

I know I was very uncooperative lately, but still I think we better find 
the cause of the bug before plastering a patch on top.  Otherwise we just 
bury the issue.

If all goes well, I will have some free time tonight.  Jacek, can you 
supply a savegame (as undeveloped as possible, as few AIs as possible) 
where this (mis-)behaviour is present.


On Mon, 28 Oct 2002, Per I. Mathisen wrote:

> On Mon, 28 Oct 2002, Per I. Mathisen wrote:
> > On Sat, 26 Oct 2002, Jacek [iso-8859-2] PopГawski wrote:
> > > We (3 humans) just played with 2 easy AIs. World was smallest (40x25), 
> > > gen2.
> > > Few small islands. The problem is - in year 360AD we discovered, that AI 
> > > hasn't
> > > build any cities! Settlers was standing in place. Isn't a bug?
> >
> > Yes, it looks like AI settlers are currently broken. Settlers move back
> > and forth as if they lose their targets and don't know what to do.
> I am still not sure what triggered this bug, but the settlers code had
> many issues. I hope this patch fixes most of them. At least, now settlers
> don't flip-flop their targets any more.
> Please comment quickly on this - I want it in soon. Greg, can you take it?
>   - Per

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