[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
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I know I was very uncooperative lately, but still I think we better find
the cause of the bug before plastering a patch on top. Otherwise we just
bury the issue.
If all goes well, I will have some free time tonight. Jacek, can you
supply a savegame (as undeveloped as possible, as few AIs as possible)
where this (mis-)behaviour is present.
G.
On Mon, 28 Oct 2002, Per I. Mathisen wrote:
> On Mon, 28 Oct 2002, Per I. Mathisen wrote:
> > On Sat, 26 Oct 2002, Jacek [iso-8859-2] PopГawski wrote:
> > > We (3 humans) just played with 2 easy AIs. World was smallest (40x25),
> > > gen2.
> > > Few small islands. The problem is - in year 360AD we discovered, that AI
> > > hasn't
> > > build any cities! Settlers was standing in place. Isn't a bug?
> >
> > Yes, it looks like AI settlers are currently broken. Settlers move back
> > and forth as if they lose their targets and don't know what to do.
>
> I am still not sure what triggered this bug, but the settlers code had
> many issues. I hope this patch fixes most of them. At least, now settlers
> don't flip-flop their targets any more.
>
> Please comment quickly on this - I want it in soon. Greg, can you take it?
>
> - Per
>
[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta),
Gregory Berkolaiko <=
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