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[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)

[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Jacek Pop³awski <jpopl@xxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 28 Oct 2002 10:55:44 -0600

On Mon, Oct 28, 2002 at 04:52:56PM +0000, Per I. Mathisen wrote:
> On Mon, 28 Oct 2002, Mike Kaufman wrote:
> > > I am still not sure what triggered this bug, but the settlers code had
> > > many issues. I hope this patch fixes most of them. At least, now settlers
> > > don't flip-flop their targets any more.
> > >
> > > Please comment quickly on this - I want it in soon. Greg, can you take it?
> >
> > didn't you apply a supposedly innocuous flip-flop patch a while back? Is
> > that the problem? (rev 1.219 aiunit.c) Wouldn't it be better simply to back
> > out that patch from the stable branch? (if it is indeed the culprit?)
> I don't recall this change, and "cvs -z3 diff -u -r1.219 ai/aiunit.c"
> doesn't bring up anything relevant. Can you elaborate?

revision 1.219
date: 2002/09/24 00:49:18;  author: per;  state: Exp;  lines: +14 -5
Fix bug in attack code which would make units flip-flop on their attack
duties. Also fixed case where units stuck in a ferry would try again and
again to attack or goto their target. Lastly, improved logging in this
area of the code.


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