[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
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On Mon, Oct 28, 2002 at 04:52:56PM +0000, Per I. Mathisen wrote:
> On Mon, 28 Oct 2002, Mike Kaufman wrote:
> > > I am still not sure what triggered this bug, but the settlers code had
> > > many issues. I hope this patch fixes most of them. At least, now settlers
> > > don't flip-flop their targets any more.
> > >
> > > Please comment quickly on this - I want it in soon. Greg, can you take it?
> >
> > didn't you apply a supposedly innocuous flip-flop patch a while back? Is
> > that the problem? (rev 1.219 aiunit.c) Wouldn't it be better simply to back
> > out that patch from the stable branch? (if it is indeed the culprit?)
>
> I don't recall this change, and "cvs -z3 diff -u -r1.219 ai/aiunit.c"
> doesn't bring up anything relevant. Can you elaborate?
revision 1.219
date: 2002/09/24 00:49:18; author: per; state: Exp; lines: +14 -5
Fix bug in attack code which would make units flip-flop on their attack
duties. Also fixed case where units stuck in a ferry would try again and
again to attack or goto their target. Lastly, improved logging in this
area of the code.
-mike
[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta), Gregory Berkolaiko, 2002/10/29
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