Complete.Org: Mailing Lists: Archives: freeciv-ai: October 2002:
[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)

[freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Jacek Popławski <jpopl@xxxxxxxxxx>, <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv-Dev] AI hasn't build cities (1.14beta)
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 28 Oct 2002 16:46:06 +0000 (GMT)

On Mon, 28 Oct 2002, Per I. Mathisen wrote:
> On Sat, 26 Oct 2002, Jacek [iso-8859-2] Pop³awski wrote:
> > We (3 humans) just played with 2 easy AIs. World was smallest (40x25), gen2.
> > Few small islands. The problem is - in year 360AD we discovered, that AI 
> > hasn't
> > build any cities! Settlers was standing in place. Isn't a bug?
> Yes, it looks like AI settlers are currently broken. Settlers move back
> and forth as if they lose their targets and don't know what to do.

I am still not sure what triggered this bug, but the settlers code had
many issues. I hope this patch fixes most of them. At least, now settlers
don't flip-flop their targets any more.

Please comment quickly on this - I want it in soon. Greg, can you take it?

  - Per

Attachment: settlersfix1.diff
Description: Text document

[Prev in Thread] Current Thread [Next in Thread]