[Freeciv] Re: Technology
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On Sun, Apr 13, 2003 at 01:26:00PM -0700, David Paigen wrote:
> Christian Knoke <chrisk@xxxxxxxx> wrote:
> > On Sun, Apr 13, 2003 at 09:51:46AM -0700, David Paigen wrote:
> As for moving units, I think the speed of a script would unbalance
> the play too much. There is no way a human can compete against
> computer speed units. Other RTS games limit the speed of computer
> units.
With changing some server rules its possible to reduce the gain you get
from fast units.
> If the scripts can do anything, then people will start developing
> freeciv robots and you won't know if you are in a fair game or not.
Why not? I don't think that a bot will beat me in every game :-)
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
- [Freeciv] Re: Technology, (continued)
- [Freeciv] Re: Technology, Per I. Mathisen, 2003/04/13
- [Freeciv] Re: Technology, Christian Knoke, 2003/04/13
- [Freeciv] Re: Technology, Arnstein Lindgard, 2003/04/13
- [Freeciv] Re: Technology, David Paigen, 2003/04/13
- [Freeciv] Re: Technology, Christian Knoke, 2003/04/13
- [Freeciv] Re: Technology, David Paigen, 2003/04/13
- [Freeciv] Re: Technology,
Thomas Strub <=
- [Freeciv] Re: Technology, Raimar Falke, 2003/04/14
- [Freeciv] Re: Technology, Christian Knoke, 2003/04/14
- [Freeciv] Re: Technology, Raimar Falke, 2003/04/14
- [Freeciv] Re: Technology, Raimar Falke, 2003/04/14
- [Freeciv] Re: Technology, David Paigen, 2003/04/14
- [Freeciv] Re: Technology, Raimar Falke, 2003/04/14
- [Freeciv] Re: Technology, Mark Metson, 2003/04/15
- [Freeciv] Re: Technology, Mark Metson, 2003/04/15
- [Freeciv] Re: Technology, Mark Metson, 2003/04/15
- [Freeciv] Re: Technology, Raimar Falke, 2003/04/14
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