Complete.Org: Mailing Lists: Archives: freeciv: April 2003:
[Freeciv] Re: Technology
Home

[Freeciv] Re: Technology

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: soeren.d.schulze@xxxxxx
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Technology
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Sun, 13 Apr 2003 14:40:48 +0200

On Sun, Apr 13, 2003 at 07:46:47AM +0200, soeren.d.schulze@xxxxxx wrote:
> When I start a game, I build settlers in every city as described in every
> tutorial. I use them to build cities that do not overlap. When my island is
> full of them, I build buildings and some wonders and discover the sea with the
> ships I can build. But my AI opponent always builds wonders before because I
> discover technology too slow. I do everything for my technology, but the AI is
> always faster. So sometime the AI comes and attacks my cities that have very
> old units succesfully. What can I do to discover technology faster?

Well, I'll give you some other advice. To use instead of/additional to the
things others have mentioned. With this I win most games against hard AI.

Go monarchy --> republic. Use CMA (ASV automatische Stadtverwaltung in
german), available with version 1.14.

*Plan* your development. Build cities with 1 to 3 free tiles between them.
Build cities fast. Put CMA to maximum food until city size 2, then maximize
production until settler is built. Back to max food then. Build some roads
and irrigation. When you have enough cities, make them grow to size 3, then
maximize production. When most cities are size 3, switch to republic. Build a 
defender, a harbour and a temple as fast as you can. Use your gold. Then let
your cities grow to size 6..7 (make a big party for them :). Maximize science 
in the cities. 

Well the high art with this is to coordinate (and overlap!) these phases to
an optimum. :-) Don't stop planning. Adopt your plans to real life. This needs 
some experience and training ...

Don't forget to research mysticism. Try to keep global science rate at max up
to A.D. 1, because science output is doubled before that date. Build the
first settlers very quick, because this defines your later development.

For the beginning, set AI to easy, use generator 2 or 3, and maybe switch
off the barbarians ...

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


[Prev in Thread] Current Thread [Next in Thread]