[Freeciv] Re: info on rules change: city names
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On Wed, Aug 14, 2002 at 10:14:56AM +0200, Christian Knoke wrote:
>
> What about enforcing name rules?
>
> - Only alpha chars in city names (maybe single "-" "/")
> - No digits, signs etc.
> - Only single spaces allowed
> - Name parts at least 2 chars long
> - Name length restrictions to, lets say, 25 chars
Thank you to everybody for the feedback.
I learned that we can hardly avoid all bad names. But maybe we
can avoid the silliest things. Names should have a minimum of clarity
to serve its function for identifying cities - even for the enemy.
I try to summarize the things so far:
PROPOSAL
========
1. Names in rulesets are always allowed.
2. No whitespace except single spaces, no leading or trailing space
3. No Non-printable chars
4. Maximum name lenght 32
5. Minimum name lenght 3
6. Allowed Chars: Alpha, Digits, Signs limited to "-.()/"
Question: How is "Alpha" to be defined with localization (accents etc)?
7. Signs must be single
Points (1) to (4) are handled automagically by the server, by changing,
removing, cutting. No user interaction required.
Names which doesn't conform with (5) to (7) are rejected.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv] Re: info on rules change: city names, (continued)
- [Freeciv] Re: info on rules change: city names, Reinier Post, 2002/08/14
- [Freeciv] Re: info on rules change: city names, Per I. Mathisen, 2002/08/14
- [Freeciv] Re: info on rules change: city names, Reinier Post, 2002/08/15
- [Freeciv] Re: info on rules change: city names, Per I. Mathisen, 2002/08/15
- [Freeciv] Re: info on rules change: city names, Reinier Post, 2002/08/15
- [Freeciv] Re: info on rules change: city names, Miguel Farah, 2002/08/14
- [Freeciv] Re: info on rules change: city names,
Christian Knoke <=
- [Freeciv] Re: info on rules change: city names, Raimar Falke, 2002/08/15
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