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[Freeciv] Re: info on rules change: city names

[Freeciv] Re: info on rules change: city names

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: info on rules change: city names
From: Miguel Farah <miguel@xxxxx>
Date: Wed, 14 Aug 2002 08:31:21 -0400

 Christian Knoke [14/08/2002 04:35] dijo/said:
>On Wed, Aug 14, 2002 at 01:59:09AM +0000, Per I. Mathisen wrote:
>> On Tue, 13 Aug 2002, Miguel Farah wrote:
>> > >This feature can be deactivated or altered through the "setcitynames X"
>> > >server option. If set to 0, there are no restrictions (like before). If
>> > >set to 1 (new default), city names have to be unique to a player. If set
>> > >to 2 or 3, city names have to be globally unique. If set to 3, a player
>> > >also isn't allowed to use a default city name of another nation.
>> >
>> > May I ask: what happens (for X={1,2,3}) if I build a city called XYZ,
>> > and then another player does the same thing?
>> You get a message saying that the name is taken.
>> > What if we both build it in the same turn?
>> The first to build it gets the name. But not in mode 1, as then each
>> player can have its own XYZ.
>> > What if I conquer the other XYZ? Am I forced to rename
>> > it?
>> Yes.
>This is a good thing [tm] IMHO.
>What about enforcing name rules?
>  - Only alpha chars in city names (maybe single "-" "/")
>  - No digits, signs etc.

Sometimes I use digits in city names to denote groups (cities in the
same island, cities with a certain improvement, cities that need
something to be done, etc.). It's dirty but works superbly when you have
a large empire.

>  - Only single spaces allowed

That's fine by me.

>  - Name parts at least 2 chars long

Nope. Some languages do have 1 char wrds. Think of "A Coruña" in
galician or "A Serena" in portuguese.

>  - Name length restrictions to, lets say, 25 chars

I'd say 30.

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