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[Freeciv] Re: info on rules change: city names
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[Freeciv] Re: info on rules change: city names

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: info on rules change: city names
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 15 Aug 2002 21:25:04 +0200

On Thu, Aug 15, 2002 at 09:04:27PM +0200, Christian Knoke wrote:
> 
> On Wed, Aug 14, 2002 at 10:14:56AM +0200, Christian Knoke wrote:
> > 
> > What about enforcing name rules?
> > 
> >   - Only alpha chars in city names (maybe single "-" "/")
> >   - No digits, signs etc.
> >   - Only single spaces allowed
> >   - Name parts at least 2 chars long
> >   - Name length restrictions to, lets say, 25 chars
> 
> Thank you to everybody for the feedback.
> 
> I learned that we can hardly avoid all bad names. But maybe we
> can avoid the silliest things. Names should have a minimum of clarity
> to serve its function for identifying cities - even for the enemy.
> 
> I try to summarize the things so far:
> 
> 
> PROPOSAL
> ========
> 
> 1. Names in rulesets are always allowed.
> 
> 2. No whitespace except single spaces, no leading or trailing space
> 
> 3. No Non-printable chars
> 
> 4. Maximum name lenght 32

You don't get longer names over the network.

> 5. Minimum name lenght 3

> 6. Allowed Chars: Alpha, Digits, Signs limited to "-.()/"
>    Question: How is "Alpha" to be defined with localization (accents etc)?

This is subset of 3. Yes the question is what locale should be
used. The server one? Or more restrictive the ASCII one?

> 7. Signs must be single
> 
> 
> Points (1) to (4) are handled automagically by the server, by changing,
> removing, cutting. No user interaction required.
> 
> Names which doesn't conform with (5) to (7) are rejected.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "We've all heard that a million monkeys banging on a million typewriters
  will eventually reproduce the entire works of Shakespeare.
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