Complete.Org: Mailing Lists: Archives: freeciv: March 2002:
[Freeciv] Re: freeciv server setup question
Home

[Freeciv] Re: freeciv server setup question

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv users <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: freeciv server setup question
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 4 Mar 2002 17:17:13 +0100

On Mon, Mar 04, 2002 at 11:13:12AM +0100, Christian Knoke wrote:

> > > What happens with freeciv server now if a player gets disconnected?
> > 
> > Nothing, except when you use the option to turn such a player to
> > AI-controlled automatically,  Games on civserver.freeciv.org however
> > will be aborted if no one has been connected for more than a minute.
> > (The -quitidle option implements this.)
> 
> Actually, when all human players have (temporarly) disconnected,
> the server performs a "turn done" op. If you set the turnblock
> server option to 1 (which is 0 as default), you avoids this.
> 
> This means, if you use timeout = 0 and turnblock = 1, you should
> be able to play a "timeless" game with a continiously running server.

Well, unless the civserver is running weith -quitidle, hich is basically
what we do on civserver.freeciv.org.

The idea is that players must have time to do post-game conversation,
without causing abandoned games to run forever.

> Christian

-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]