[Freeciv] Re: freeciv server setup question
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Freeciv users <freeciv@xxxxxxxxxxx> |
Subject: |
[Freeciv] Re: freeciv server setup question |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Mon, 4 Mar 2002 17:17:13 +0100 |
On Mon, Mar 04, 2002 at 11:13:12AM +0100, Christian Knoke wrote:
> > > What happens with freeciv server now if a player gets disconnected?
> >
> > Nothing, except when you use the option to turn such a player to
> > AI-controlled automatically, Games on civserver.freeciv.org however
> > will be aborted if no one has been connected for more than a minute.
> > (The -quitidle option implements this.)
>
> Actually, when all human players have (temporarly) disconnected,
> the server performs a "turn done" op. If you set the turnblock
> server option to 1 (which is 0 as default), you avoids this.
>
> This means, if you use timeout = 0 and turnblock = 1, you should
> be able to play a "timeless" game with a continiously running server.
Well, unless the civserver is running weith -quitidle, hich is basically
what we do on civserver.freeciv.org.
The idea is that players must have time to do post-game conversation,
without causing abandoned games to run forever.
> Christian
--
Reinier
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