[Freeciv] Re: freeciv server setup question
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To: |
Freeciv users <freeciv@xxxxxxxxxxx> |
Subject: |
[Freeciv] Re: freeciv server setup question |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Sun, 3 Mar 2002 01:56:30 +0100 |
On Fri, Mar 01, 2002 at 03:37:31PM -0600, Sean Bickel wrote:
>
> I guess play by mail isn't quite what I am thinking of. You still connect to
> the server to play, but just when its your turn. You don't mail the turns
> and moves from player to player you just mail them a notice that the game
> can't continue till they finish their turn.
OK, play without a timeout then.
> What happens with freeciv server now if a player gets disconnected?
Nothing, except when you use the option to turn such a player to
AI-controlled automatically, Games on civserver.freeciv.org however
will be aborted if no one has been connected for more than a minute.
(The -quitidle option implements this.)
> The only thing I would like to see is where a player can reconnect if he
> drops. What would be nice is if the game can send an email letting a player
> know everyone is waiting on them to finish their turn.
What do you do if two players have to play? Or would it be strictly turn-based?
There doesn't seem to be an opion to enforce that yet.
It wouldn't be too hard to write a filter on the civserver output that would
send the e-mails, but it would be harder to obtain reliable e-mail addresses.
It would require a registration + confirm-by-email procedure, I think.
--
Reinier
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