Complete.Org: Mailing Lists: Archives: freeciv: March 2002:
[Freeciv] Re: freeciv server setup question
Home

[Freeciv] Re: freeciv server setup question

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Mark Metson <markm@xxxxxxxxxxxx>
Cc: Christian Knoke <ChrisK@xxxxxxxx>, Freeciv users <freeciv@xxxxxxxxxxx>, Sean Bickel <sbickel@xxxxxxxxx>
Subject: [Freeciv] Re: freeciv server setup question
From: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 4 Mar 2002 14:32:16 +0100 (CET)

After loading a saved game, you do not need to set any further
flags. Just load the game and do "start".

Setting saveturns to 1 will also help.
ChaosE

On Mon, 4 Mar 2002, Mark Metson wrote:

> 
> 
> On Mon, 4 Mar 2002, Christian Knoke wrote:
> 
> > Actually, when all human players have (temporarly) disconnected,
> > the server performs a "turn done" op. If you set the turnblock
> > server option to 1 (which is 0 as default), you avoids this.
> > 
> > This means, if you use timeout = 0 and turnblock = 1, you should
> > be able to play a "timeless" game with a continiously running server.
> 
> If the server does go down, do I need any flags etc to restore from
> backups or is the complete setup with all flags part of the save? I havent
> had much success restoring yete but that also led to not trying it unless
> I had to.
> 
> 

-- 

Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx



[Prev in Thread] Current Thread [Next in Thread]