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[Freeciv] Re: freeciv server setup question
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[Freeciv] Re: freeciv server setup question

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To: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: Mark Metson <markm@xxxxxxxxxxxx>, Freeciv users <freeciv@xxxxxxxxxxx>, Sean Bickel <sbickel@xxxxxxxxx>
Subject: [Freeciv] Re: freeciv server setup question
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Mon, 4 Mar 2002 16:04:26 +0100

On Mon, Mar 04, 2002 at 02:32:16PM +0100, Karl-Ingo Friese wrote:
> After loading a saved game, you do not need to set any further
> flags. Just load the game and do "start".
> 

With the exception that, if you save (and restart) in midst of turn,
the AI will come slightly out of sync. This *may* lead to a small
advantage for the AI, but usually doesn't.

> Setting saveturns to 1 will also help.
> 
> On Mon, 4 Mar 2002, Mark Metson wrote:
> > On Mon, 4 Mar 2002, Christian Knoke wrote:
> > 
> > > Actually, when all human players have (temporarly) disconnected,
> > > the server performs a "turn done" op. If you set the turnblock
> > > server option to 1 (which is 0 as default), you avoids this.
> > > 
> > > This means, if you use timeout = 0 and turnblock = 1, you should
> > > be able to play a "timeless" game with a continiously running server.
> > 
> > If the server does go down, do I need any flags etc to restore from
> > backups or is the complete setup with all flags part of the save? I havent
> > had much success restoring yete but that also led to not trying it unless
> > I had to.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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