[Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings.
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On Wed, 2 Aug 2006, Christian Knoke wrote:
I know I am guilty of a particularly bad piece, the government helptext. I
should fix that soon by reverting back to the way it was before, with
static helptexts.
I disagree here. The old static texts have been a big lot of text to
keep up to date, with a lot of slight changes hard to track down. The
new texts have been easy to translate and fulfill the purpose. But they
can be improved. Make a more verbose description for some items, make
plural forms.
The main advantage of the new system (talking of 2.1, uuh?) is, that
the new texts are potentially always correct. I'm not quite sure
whether the ruleset data is filled in correctly in all cases, it
should, no?
Also, the texts allow ruleset *changes*.
Yes, it is *so* much easier to make ruleset changes when you don't have to
rewrite a ton of helptext along with them. However, things have become so
generalized that it is, I think, impossible to generate good English
sentences in the helptext for it without mangling translations completely.
Take this example: In one ruleset I made, tiles with existing shield
production would be given a +2 shield production bonus if the government
was Communism and the city using the tile had a Factory. (Yes, this is
possible with ruleset nowadays.) How would you automatically generate an
English sentence to describe this?
Of course, one possibility is simply not to write any sentences, just use
keywords or illustrations. (One icon can replace many words.) Like this:
Communism:
- Tiles +2 shields (Requires: Factory in city, Communism,
Already producing a shield in tile)
It will be hard to avoid making such lists long, duplicated and
complicated-sounding, though.
- Per
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., sini.ruohomaa@xxxxxx, 2006/08/01
- [Freeciv-Dev] Re: [freeciv-i18n] Re: (PR#19049) Problematic/buggy strings., Jason Dorje Short, 2006/08/01
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., sini.ruohomaa@xxxxxx, 2006/08/01
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., Jason Dorje Short, 2006/08/01
- [Freeciv-Dev] Re: [freeciv-i18n] Re: (PR#19049) Problematic/buggy strings., Christian Knoke, 2006/08/01
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., Marko Lindqvist, 2006/08/01
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., Marko Lindqvist, 2006/08/01
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., Marko Lindqvist, 2006/08/01
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., Per I. Mathisen, 2006/08/02
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., Christian Knoke, 2006/08/02
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings.,
Per Inge Mathisen <=
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., Marko Lindqvist, 2006/08/02
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., Christian Knoke, 2006/08/02
- [Freeciv-Dev] Re: (PR#19049) Problematic/buggy strings., sini.ruohomaa@xxxxxx, 2006/08/02
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