Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2006:
[Freeciv-Dev] (PR#19132) [Bug] Startunits in non-native terrains
Home

[Freeciv-Dev] (PR#19132) [Bug] Startunits in non-native terrains

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] (PR#19132) [Bug] Startunits in non-native terrains
From: "Marko Lindqvist" <cazfi74@xxxxxxxxx>
Date: Wed, 2 Aug 2006 02:11:36 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19132 >


  Basically any land tile can be starting place. Startunits are placed 
to that tile even if it's non-native to them. Placing units to 
non-native terrain causes sanitycheck assert.


  - ML





[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] (PR#19132) [Bug] Startunits in non-native terrains, Marko Lindqvist <=