[Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14874 >
Daniel Markstedt wrote:
> Fact is using Trident sprites promptly solved the city production list
> awkwardness. Now if all sprites that 'stick' to units could be made to
> obey unit offset, then we have us a solved problem (ignore the
> suggestion above)! As a bonus, we would be able to use the new unit
> selection graphics from Trident directly in both hex tilesets.
No, that won't work:
1 Sometimes you want the unit-sticking sprites to show above the actual
unit boundaries.
2 It still doesn't tell you the bottom and right boundaries.
However if we ignore point #1, using the unit offset for them would
still allow merger of these sprites in trident, isotrident, and isophex
tilesets.
-jason
- [Freeciv-Dev] Re: (PR#14874) AutoReply: hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/23
- [Freeciv-Dev] (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/23
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/23
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99,
Jason Short <=
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/25
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/25
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/25
- [Freeciv-Dev] (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/26
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/26
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/28
|
|