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[Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99
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[Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99

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Subject: [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Sat, 24 Dec 2005 02:35:11 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14874 >


On 2005-12-24, at 12.30, Jason Short wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14874 >
>
> Jason Short wrote:
>
>>> • Unit sprites have too much empty space which have ugly effects in 
>>> the
>>> main screen's sidebar and many dialogs - see the screenshot. Tried to
>>> use units from trident directly and adjust them with the unit_offset
>>> variables. However, I couldn't get activity letters etc to align with
>>> the units this way since they are for some reason not affected by the
>>> unit_offset value. Bug perhaps?
>>
>> Yeah, I think so.  Fixing it will require fixing all of the existing
>> tilesets however.
>
> No, we're both wrong.  The activity letters are, correctly, not 
> affected
> by the offset.  You just have to align them by hand.  The problem is 
> the
> "full" tile size is used for the panel, and in the case of the hex
> tilesets this is very large.
>
> -jason
>
>

Is it possible to let the _unit_ tile size decide the panel size: i.e. 
the largest common tile size of all "u.xxx" sprites? Then we could use 
the Trident unit spec directly and offset the unit sprites accordingly. 
I did this in the attached screen with the offset of x=1 y=59.

-Daniel

PNG image


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