[Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99
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Subject: |
[Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99 |
From: |
"Daniel Markstedt" <himasaram@xxxxxxxx> |
Date: |
Sat, 24 Dec 2005 02:35:11 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14874 >
On 2005-12-24, at 12.30, Jason Short wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14874 >
>
> Jason Short wrote:
>
>>> • Unit sprites have too much empty space which have ugly effects in
>>> the
>>> main screen's sidebar and many dialogs - see the screenshot. Tried to
>>> use units from trident directly and adjust them with the unit_offset
>>> variables. However, I couldn't get activity letters etc to align with
>>> the units this way since they are for some reason not affected by the
>>> unit_offset value. Bug perhaps?
>>
>> Yeah, I think so. Fixing it will require fixing all of the existing
>> tilesets however.
>
> No, we're both wrong. The activity letters are, correctly, not
> affected
> by the offset. You just have to align them by hand. The problem is
> the
> "full" tile size is used for the panel, and in the case of the hex
> tilesets this is very large.
>
> -jason
>
>
Is it possible to let the _unit_ tile size decide the panel size: i.e.
the largest common tile size of all "u.xxx" sprites? Then we could use
the Trident unit spec directly and offset the unit sprites accordingly.
I did this in the attached screen with the offset of x=1 y=59.
-Daniel
- [Freeciv-Dev] Re: (PR#14874) AutoReply: hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/23
- [Freeciv-Dev] (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/23
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/23
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99,
Daniel Markstedt <=
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/25
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/25
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/25
- [Freeciv-Dev] (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/26
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/26
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/28
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