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[Freeciv-Dev] Re: (PR#14874) AutoReply: hex2t tileset for 2.0.99
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[Freeciv-Dev] Re: (PR#14874) AutoReply: hex2t tileset for 2.0.99

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Subject: [Freeciv-Dev] Re: (PR#14874) AutoReply: hex2t tileset for 2.0.99
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Fri, 23 Dec 2005 18:23:46 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14874 >

Could someone review this tileset and say if it's good enough to be 
committed to HEAD?

-Daniel

On 2005-12-15, at 21.21, The default queue wrote:
>
> I made a 2.0.99 version of hex2t tileset by Tommy <yobbo3@xxxxxxxxxxx>
> from this forum thread: http://forum.freeciv.org/viewtopic.php?t=825
>
> It works very well and is a good alternative hex tileset. I think it
> should be committed when the issues below are sorted out:
>
> • The grid.png file is a reworked version of the isophex one and have
> some rough edges.
> • The minimap doesn't handle fog of war well for some reason.
> • Unit sprites have too much empty space which have ugly effects in the
> main screen's sidebar and many dialogs - see the screenshot. Tried to
> use units from trident directly and adjust them with the unit_offset
> variables. However, I couldn't get activity letters etc to align with
> the units this way since they are for some reason not affected by the
> unit_offset value. Bug perhaps?
>
> -Daniel
>
>
> 
>






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