[Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14874 >
Jason Short wrote:
>>• Unit sprites have too much empty space which have ugly effects in the
>>main screen's sidebar and many dialogs - see the screenshot. Tried to
>>use units from trident directly and adjust them with the unit_offset
>>variables. However, I couldn't get activity letters etc to align with
>>the units this way since they are for some reason not affected by the
>>unit_offset value. Bug perhaps?
>
> Yeah, I think so. Fixing it will require fixing all of the existing
> tilesets however.
No, we're both wrong. The activity letters are, correctly, not affected
by the offset. You just have to align them by hand. The problem is the
"full" tile size is used for the panel, and in the case of the hex
tilesets this is very large.
-jason
- [Freeciv-Dev] Re: (PR#14874) AutoReply: hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/23
- [Freeciv-Dev] (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/23
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99,
Jason Short <=
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/25
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/25
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/25
- [Freeciv-Dev] (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/26
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/26
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/28
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