[Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99
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Subject: |
[Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99 |
From: |
"Daniel Markstedt" <himasaram@xxxxxxxx> |
Date: |
Sat, 24 Dec 2005 23:16:18 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14874 >
On 2005-12-25, at 01.15, Jason Short wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14874 >
>
> Daniel Markstedt wrote:
>
>> Is it possible to let the _unit_ tile size decide the panel size: i.e.
>> the largest common tile size of all "u.xxx" sprites? Then we could use
>> the Trident unit spec directly and offset the unit sprites
>> accordingly.
>> I did this in the attached screen with the offset of x=1 y=59.
>
> You should be using the trident unit spec directly...that's what
> isotrident and isophex do. However the unit_offset values in the
> tileset aren't enough to determine the panel size. What's needed is
> either to determine this at runtime (by clipping all units) or to let
> the tileset specify it separately (unit_rectangle_x/y/w/h, perhaps).
> Determining it at runtime is what's done in the citydlg; however this
> isn't very good since it's hard to take sprites other than the base
> unit
> sprite (i.e., flags, activity sprites, etc.) into account.
>
> -jason
>
>
New version of the tileset. Trident units are used directly and the
duplicates in items.png are removed to save space. Plus added
selection.png that is a resized version of the one used by isotrident:
See attached image.
Can we commit this now and resolve the quirks as we move on?
-Daniel
hex2t.tgz
Description: GNU Zip compressed data
- [Freeciv-Dev] Re: (PR#14874) AutoReply: hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/23
- [Freeciv-Dev] (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/23
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/23
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/24
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99,
Daniel Markstedt <=
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/25
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Jason Short, 2005/12/25
- [Freeciv-Dev] (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/26
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/26
- [Freeciv-Dev] Re: (PR#14874) hex2t tileset for 2.0.99, Daniel Markstedt, 2005/12/28
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