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[Freeciv-Dev] Re: Recent breakage of Freeciv head
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[Freeciv-Dev] Re: Recent breakage of Freeciv head

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To: Guillaume Melquiond <guillaume.melquiond@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Recent breakage of Freeciv head
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Sat, 24 Dec 2005 11:18:20 -0500

Guillaume Melquiond wrote:
Hi,

Several bugs have been introduced in svn main trunk in the past 24 hours.

1. Savefiles do not contain roads and railroads anymore. Loading an
older file works fine, but loading a newer file does not put any road
on the map. There are irrigations though.

2. In the GTK2 client, when trying to move a unit, the game displays a
completely wrong number of needed turns. For example, the client will
say that a unit needs 20 turns to move one tile further. Units move
fine though.

3. Ressources are not modified when tiles are engineered. You end up
with oasis on plains, hills full of gold, and so on.

4. The client segfaults on end of game. Unfortunately core dumping
failed, so I don't have a backtrace yet.

Thanks for the report. Some of these were known, but most weren't. Can you report these problems, in one email each, to bugs@xxxxxxxxxxx?

-jason



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