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[Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system
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[Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system

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To: jdorje@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Sat, 4 Jun 2005 04:41:37 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13211 >

How about letting /aifill 4 create 4 slots, which get marked with a
flag such that when starting, players first take these slots, and on
any nation with that flag the choose leader and nation dialog gets
brought up, and the leader and nation name gets changed. You could
also extend the use of that flag later to allow players who /take and
i to change leader and nation. You might not even need a new flag,
maybe you could just use the "turns as ai" field to allow changing
player and nation, although i suppose that would look odd when on the
first turn of the game it says "100 turns as ai".

On 6/4/05, Jason Dorje Short <jdorje@xxxxxxxxx> wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13211 >
> 
> Currently aifill is a server setting with no side effects.  Its only
> effect is that when starting a game new players are created as needed to
> bring the total up to the aifill amount.





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