[Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13211 >
Marko Lindqvist wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13211 >
>
> Jason Short wrote:
>
>><URL: http://bugs.freeciv.org/Ticket/Display.html?id=13211 >
>>
>>Here is a patch.
>>
>>aifill is left as a server setting, but now it is immediate. When you
>>first set it, AI players are created or removed to bring the total to
>>the given number. Then later any time a player is created or removed,
>>the aifill is updated again. This means if you join a game and aifill
>>5, you'll immediately get 4 extra AI players. If another human joins
>>then one of the players is removed.
>
>
> I have no time to actually test, but what difficult level AI players
> are if:
>
> 1) 3 Human players connect
> 2) /easy
> 3) /set aifill 6
> 4) /hard
> 5) /create hard_player
> 6) 1 Human player disconnects
>
> As a player I would expect all aifill players to be easy (I set
> difficulty level to hard only in order to generate _one_ hard AI).
The behavior of /hard is unchanged. /hard retroactively changes all
existing AI player difficulty levels, so all players will be hard.
Note that the /create call in the above example is useless. hard_player
is created but immediately "automatically" removed afterwards. This is
what I meant by saying create and remove are basically made obsolete.
So even if the commands behaved the way you thought, you'd get all
players easy and none hard.
-jason
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Peter Schaefer, 2005/06/04
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Jason Dorje Short, 2005/06/04
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Graham Reeds, 2005/06/04
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Per I. Mathisen, 2005/06/04
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Peter Schaefer, 2005/06/04
- [Freeciv-Dev] (PR#13211) RFC: redesign of aifill system, Jason Short, 2005/06/07
- [Freeciv-Dev] (PR#13211) RFC: redesign of aifill system, Jason Short, 2005/06/07
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Marko Lindqvist, 2005/06/07
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system,
Jason Short <=
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