[Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13211 >
My view would be to allow a player to set the min number of players and have a
flag to expand on non-ai connects.
So I set the non-ai connects to true and say min players to 5.
At first there's me and two others. That would give a total of 2 ai players.
Then a couple more players join and that will be all the slots filled and the
ai removed. Then another two join and the game now has 7 players. Then a
player leaves and the player total drops to 6. If another two leave that would
put the total non-ai players to 4 and so the server adds an ai to fill the
remaining slots.
G.
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Peter Schaefer, 2005/06/04
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Jason Dorje Short, 2005/06/04
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system,
Graham Reeds <=
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Per I. Mathisen, 2005/06/04
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Peter Schaefer, 2005/06/04
- [Freeciv-Dev] (PR#13211) RFC: redesign of aifill system, Jason Short, 2005/06/07
- [Freeciv-Dev] (PR#13211) RFC: redesign of aifill system, Jason Short, 2005/06/07
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Marko Lindqvist, 2005/06/07
- [Freeciv-Dev] Re: (PR#13211) RFC: redesign of aifill system, Jason Short, 2005/06/07
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