[Freeciv-Dev] (PR#12873) OR Requirements for Buildings
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12873 >
> [bhudson - Mon Apr 25 03:08:51 2005]:
> More ambitiously, a syntax I could see:
> reqs := "reqs = {" reqlist "}"
> reqlist := reqitem reqlist | reqitem
> reqitem := requirement | reqoperator
> reqoperator := '(' | ')' | 'and' | 'not' | 'or'
> requirement := ...
The question is: what does this add to gameplay, and what does it take
away? I've already listed a few reasons why I think it could hurt
gameplay (more complicated rules confuse AI and human players). For
anyone in favor of a full logical system for reqs, can you say what it
will give us that outweighs this?
-jason
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Jason Short, 2005/04/23
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Jason Short, 2005/04/23
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Brian Dunstan, 2005/04/23
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Benedict Adamson, 2005/04/24
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Benedict Adamson, 2005/04/24
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Benoit Hudson, 2005/04/24
- [Freeciv-Dev] (PR#12873) OR Requirements for Buildings,
Jason Short <=
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Vasco Alexandre da Silva Costa, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Vasco Alexandre da Silva Costa, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Benedict Adamson, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Jason Short, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Vasco Alexandre da Silva Costa, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Benoit Hudson, 2005/04/25
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