[Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12873 >
On Mon, Apr 25, 2005 at 01:53:51PM -0700, Vasco Alexandre da Silva Costa wrote:
> > There's already nothing to stop the player from building a useless
> > nuclear/power/solar/hydro plant if they already have Hoover.
>
> Yep and this is a *good* thing. For example, a solar plant, if we had one,
> actively reduces global warming while hoover will not.
Another example that we do have: building a city walls when you have the
great wall. You want those backup walls around when someone learns
metallurgy.
-- Benoît
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, (continued)
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Brian Dunstan, 2005/04/23
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Benedict Adamson, 2005/04/24
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Benedict Adamson, 2005/04/24
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Benoit Hudson, 2005/04/24
- [Freeciv-Dev] (PR#12873) OR Requirements for Buildings, Jason Short, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Vasco Alexandre da Silva Costa, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Vasco Alexandre da Silva Costa, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Benedict Adamson, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Jason Short, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings, Vasco Alexandre da Silva Costa, 2005/04/25
- [Freeciv-Dev] Re: (PR#12873) OR Requirements for Buildings,
Benoit Hudson <=
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