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[Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...
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[Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 27 Mar 2005 19:38:04 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12668 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12668 >
> 
> On Sat, 26 Mar 2005, Mike Kaufman wrote:
> 
>>On Sat, Mar 26, 2005 at 05:41:07PM -0800, Benoit Hudson wrote:
>>
>>>Why punish for being peaceful?The game has a lot of civilian things to
>>>do that don't get done if you demand military victory.I'd put in a
>>>strong vote in favour of allowing peaceful strategies to do well.
>>
>>well, I agree that one shouldn't be punished for number of alliances or
>>tech exchanges, but I've come around to the view that allied victory is not
>>that great of an idea for ranking purposes.
> 
> Keep in mind that this is for ranking in pubserver games. Here conquest is
> everything - peaceful victory can only be gained by blasting off to Alpha
> Centauri.

No, victory happens in single-player games too.  And the default 
behavior should be tailored to this (IMO, of course).

-jason





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