[Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12668 >
On Sat, Mar 26, 2005 at 02:27:07PM -0800, Per I. Mathisen wrote:
> The reason for 1) is that this concept was a bad one. It encourages
> ganging up the best player. Instead, there should only be one winner, and
> he should be punished for the number of alliances and tech exchanges he
> has been involved in.
Why punish for being peaceful? The game has a lot of civilian things to
do that don't get done if you demand military victory. I'd put in a
strong vote in favour of allowing peaceful strategies to do well.
> The reason for 3) is obvious, but this was actually not how it was
> implemented. Right now, if you do "set endyear" to end the game, it will
> end in a draw!
Agree that it's weird to have more points than everyone else combined
and have it end in a draw (the usual case for me, by about 1500AD, in an
all-AI game).
-- Benoît
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...,
Benoit Hudson <=
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Mike Kaufman, 2005/03/26
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., ue80@xxxxxxxxxxxxxxxxxxxxx, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Per I. Mathisen, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Per I. Mathisen, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Jason Short, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Mike Kaufman, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Mike Kaufman, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Jason Short, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Per I. Mathisen, 2005/03/29
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx, 2005/03/29
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