[Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12668 >
On Sat, Mar 26, 2005 at 02:27:07PM -0800, Per I. Mathisen wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12668 >
>
> ...so read carefully.
>
> CHANGES:
> 1) Allied victory removed.
Team victory is still in?
> 2) /endgame only ends the game, it no longer allows you to specify
> winners.
> 3) endyear gives victory to whoever has the higher score.
>
> The reason for 1) is that this concept was a bad one. It encourages
> ganging up the best player. Instead, there should only be one winner, and
> he should be punished for the number of alliances and tech exchanges he
> has been involved in.
As player i dislike gangbanging, and perhaps there should be something
against it. But it is possible to gangbang and kill the "best" player
without allying. And i think it isn't fair that only 1 player out of the
winning alliance gets the points when they played together to win.
Why not sharing the victory?
Case 1:
6 Players, 1 good (a) 3 mediocre (b,c,d) and 2 (e,f) newbies.
A gets the islands and cities from e+f and would win.
Alliance of b-c-d is stronger than a and will win.
Year 400 BC
a 150, b 90, c 80, d 70 points
Year 50 BC
a 170, b 120, c 110, d 100 points
Game is decided a will loose against the alliance.
Who should get the victory?
1) a because he had no chance and has most points of all.
2) team b-c-d because they have won the game, game is decided and there
is no reason to play one more turn.
With 1.14.2 or after you patch the following will happen:
player a leaves and b-c-d will try to get the same amount of points (and
more than a.
Year 500 AD
b 164, c 164, d 164, a 140
Who should get the victory now?
> The /endgame command can now be used to select winners, who gain an allied
> victory. Due to 1) above, this is no longer possible. Also, being able to
> simply vote a winner by majority seems... a bit much. Hence 2).
Voting the winner by majority of points and best 3 players is fair.
I think it is a big step back ...
Thomas
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Benoit Hudson, 2005/03/26
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Mike Kaufman, 2005/03/26
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game...,
ue80@xxxxxxxxxxxxxxxxxxxxx <=
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Per I. Mathisen, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Per I. Mathisen, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Jason Short, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Mike Kaufman, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Mike Kaufman, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Jason Short, 2005/03/27
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Per I. Mathisen, 2005/03/29
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx, 2005/03/29
- [Freeciv-Dev] Re: (PR#12668) Changes in how to win the game..., Per I. Mathisen, 2005/03/29
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