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[Freeciv-Dev] Re: (PR#1524) Bug: Carrier disband and airplanes
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[Freeciv-Dev] Re: (PR#1524) Bug: Carrier disband and airplanes

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#1524) Bug: Carrier disband and airplanes
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 23 Mar 2005 09:46:28 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=1524 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=1524 >
> 
> On Wed, 23 Mar 2005, Jason Short wrote:
> 
>>Sinking a unit unnecessarily when its transporter is disbanded may be
>>realistic, but isn't good for gameplay since the unit could easily have
>>been shuffled off before - it just adds to micro-management.This is
>>particularly true for air units where loading them is optional.
> 
> I suggest this: A unit can attack a tile whenever there is at least one
> target on that tile which the unit can attack. If the attacker wins, all
> units that exist on the target tile that the attacker can attack die
> (killstack). If a transport with units dies, its units do not die, but are
> readied (unsentried). The reason for the latter is that otherwise carriers
> would be near unusable (too risky).

I think you meant to send this to the 9554 ticket.  This ticket is about 
planes on a disbanded carrier remaining sentried after the disband.

-jason





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