Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2005:
[Freeciv-Dev] Re: (PR#1524) Bug: Carrier disband and airplanes
Home

[Freeciv-Dev] Re: (PR#1524) Bug: Carrier disband and airplanes

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#1524) Bug: Carrier disband and airplanes
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 23 Mar 2005 07:43:18 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=1524 >

On Wed, 23 Mar 2005, Mike Kaufman wrote:
> On Tue, Mar 22, 2005 at 10:28:03PM -0800, Jason Short wrote:
> > > Maybe they should awake, when their carrier is disbanded, though?
> >
> > This patch activates all units that are unloaded when a unit is wiped
> > (disbanded or...whatever).
>
> not sure I understand. shouldn't transported units be killed too if their
> transporter is killed?

This bug was reported back when 'sentry' was what you did when you were
being transported, but you could also sentry for other reasons. Now you
'load' units onto transports, but what happens when you 'sentry' aircraft
on a carrier? What if the carrier moves - is the unit left dangling in the
air?

I think the only meaningful conclusion is that aircraft cannot sentry
unless in an airbase or a city. If they are 'loaded' on a sinking ship,
they should sink too. IMHO.

  - Per





[Prev in Thread] Current Thread [Next in Thread]