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[Freeciv-Dev] Re: (PR#1524) Bug: Carrier disband and airplanes
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[Freeciv-Dev] Re: (PR#1524) Bug: Carrier disband and airplanes

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To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#1524) Bug: Carrier disband and airplanes
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 23 Mar 2005 00:50:51 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=1524 >

On Tue, Mar 22, 2005 at 10:28:03PM -0800, Jason Short wrote:
> 
> This patch activates all units that are unloaded when a unit is wiped
> (disbanded or...whatever).
> 
> Note this means ground units that are reshuffled to a different
> transporter are activated.
> 
> Note also I think I found a bug here.  Units may be unloaded or shuffled
> but there's no send_unit_info call so their info isn't sent to the
> client (except by accident when it happens later).  This could be a
> significant bug.
> 
> If someone will provide a savagame (a carrier with a few planes on it) I
> will test further.

Does
http://bugs.freeciv.org/Ticket/Attachment/75566/51841/bigriv%2B0748.sav.gz
fill your needs?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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