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[Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages
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[Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages

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Subject: [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 4 Feb 2005 11:18:22 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12099 >

Discussing this in IRC with Jason and Vasco, here are some thoughts:

1. Please indicate which messages I should prune from the prune patch, and
I will remove those from the patch. I don't accept the "leave every
useless message there by principle" principle, which translates to
"accumulate as much garbage in the code as possible, please" in my ears.

2. Instead of showing a message for every city where something is built,
we should by default only show wonders and a 'There are cities with empty
worklists' message. Clicking 'open city' button on this opens the city
dialog, and allows you to iterate through all these cities with a 'next in
list' and 'prev in list' buttons. This list facility can be generally
useful for other things, too.

3. All combat-related messages go into their own 'combat message window'
to avoid cluttering up the main message window.

4. If there still is a problem with too many messages, give each message
or message type a priority value (as suggested by Benedict) and add a
priority menu instead of the current message option dialog.

The key is to present the user with game info in a manner that is easily
read no matter how big the game is.

  - Per





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