[Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages
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Subject: |
[Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Fri, 4 Feb 2005 06:36:08 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12099 >
On Fri, 4 Feb 2005, Christian Knoke wrote:
> to address the problems of too many messages, you should not ripe out
> anything you don't find usefull.
It is the most obvious way of doing that. I believe all other ways are
ugly hacks. Convince me that I am wrong, please.
> Fx, I use that messages, by scrolling back the chat window, to check for
> things I missed.
Which of the ones I suggested to remove, do you actually use?
There is something totally wrong with the messages window, when you as an
experienced player say that you _scroll back_ to find _things you missed_.
Most players will not do that, and _will_ miss important messages. The
current chat/messages window distinction is a huge hack, and works poorly.
We have been discussing previous various other hacks so that players won't
miss the really important messages, but really - if there are messages
that it is not important that they read, why bother sending them? As a
policy, _we should never push information on a player unless it is
important_. Unimportant information the player should seek out (pull in)
on his own.
> Also, once they are gone it will we much work to create
> them anew (translations!).
The code and the translations will still be in cvs, if we one day change
our minds on a particular message. It will not have to be redone from
scratch.
> Also, whether you are interested in a message depends much of your level
> of expierience. Think of a newbie exploring the game, she will be glad
> to find descriptions of what is going on. Or the phase of the game is
> important.
>
> A better way to achieve this is by message options imho. You're right that
> this dialog is a bit hard right now. Think of regrouping the messages and
> reduce the number of groups. Importance can be a selector. And maybe create
> message levels: newbie, expierienced, veteran.
I believe the number of messages you can stomach is totally independent of
your level of experience with the game. I dispute your assertion that
newbies will be glad to see the current message spam. To the contrary, I
find that newbies are frightened silly by all these messages, and are
totally put off by the message options dialog and do not use it.
- Per
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, Benedict Adamson, 2005/02/03
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, Vasco Alexandre da Silva Costa, 2005/02/03
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, Per I. Mathisen, 2005/02/04
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, Christian Knoke, 2005/02/04
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages,
Per I. Mathisen <=
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, Vasco Alexandre da Silva Costa, 2005/02/04
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, Christian Knoke, 2005/02/04
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, Jason Short, 2005/02/04
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, Per I. Mathisen, 2005/02/04
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, Per I. Mathisen, 2005/02/04
- [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages, (Eddie Anderson), 2005/02/05
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