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[Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages
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[Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#12099) Prune unnecessary server messages
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 4 Feb 2005 09:13:22 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12099 >

Christian Knoke wrote:

> to address the problems of too many messages, you should not ripe out
> anything you don't find usefull. Fx, I use that messages, by scrolling back
> the chat window, to check for things I missed. Also, once they are gone it
> will we much work to create them anew (translations!). Also, whether you are
> interested in a message depends much of your level of expierience. Think of
> a newbie exploring the game, she will be glad to find descriptions of what
> is going on. Or the phase of the game is important.
> 
> A better way to achieve this is by message options imho. You're right that
> this dialog is a bit hard right now. Think of regrouping the messages and
> reduce the number of groups. Importance can be a selector. And maybe create
> message levels: newbie, expierienced, veteran.

I agree with Chris on this.  Trying to make the messages options dialog 
useful by pruning message types is doomed to failure: there are just too 
many of them.  We should improve the defaults (so they're suitable for 
newbies) and make the messages options dialog more user-friendly "somehow".

-jason





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