[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >
Jason Short wrote:
...
> Secondly, letting the human cheat is not the answer. Instead the AIs
> cheating should be restricted. (Side note: there may be different
> degrees of cheating possible. For instance rather than being shown the
> whole map you may only be shown a few tiles beyond where you could
> normally see.) The different degrees of AI difficulty are supposed to
> have different handicaps that distinguish them, but this all needs some
> work. Even fixing the AI to not cheat wouldn't be too easy, I think.
...
I think it would be reasonable to expect the 'novice' AI level to have
the H_MAP handicap (that is, to be ignorant of tiles it has never seen).
At present the H_MAP handicap code is rarely executed (for only the
'away' mode), and bugs are likely to accumulate there.
[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Christian Knoke, 2004/11/14
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