[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >
On Sat, 13 Nov 2004, Ed Earl Ross wrote:
> I'd call this behavior an AI kludge. It is important to human players
> who play against AI, because it gives AI an advantage, and thereby
> changes the dynamics of humans playing AI between 1.14.x and 2.0.x. If
> it is too much of an advantage, it may make AI players too powerful.
>
> I assume that this advantage is given because humans are better players
> than current AI players. In general, this is an inferior technique for
> making AI players better, but making a good and honest AI player is
> difficult.
FYI the AI sees the *entire* map. Not just border coastlines. It
doesn't get fog of war either. The only exception to this is the "away"
level AI.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Jason Short, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Ed Earl Ross, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe),
Vasco Alexandre da Silva Costa <=
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Jason Short, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Ed Earl Ross, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Jason Short, 2004/11/14
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Ed Earl Ross, 2004/11/14
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Benedict Adamson, 2004/11/14
[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Christian Knoke, 2004/11/14
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