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[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
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[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)

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Subject: [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
From: "Ed Earl Ross" <edearl@xxxxxxxxxxx>
Date: Sat, 13 Nov 2004 21:13:17 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >

Jason Short wrote:

><URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >
>
>Ed Earl Ross wrote:
>
>  
>
>>I'd call this behavior an AI kludge. It is important to human players 
>>who play against AI, because it gives AI an advantage, and thereby 
>>changes the dynamics of humans playing AI between 1.14.x and 2.0.x. If 
>>it is too much of an advantage, it may make AI players too powerful.
>>    
>>
>
>So to balance AI players being able to cheat we should allow human 
>players to cheat as well?  That hardly seems logical.
>  
>
Clearly, if AI super-human game "knowledge" makes the AI player better 
than any human, something must be done to let humans play and sometimes 
win against AI. I didn't specify a solution; though, the better solution 
is to improve the AI code so it can follow the same rules as humans. 

>  
>
>>I assume that this advantage is given because humans are better players 
>>than current AI players. In general, this is an inferior technique for 
>>making AI players better, but making a good and honest AI player is 
>>difficult.
>>    
>>
>
>Yes, yes, and yes.
>
>jason
>
>
>
>  
>





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