[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
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Subject: |
[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe) |
From: |
"Ed Earl Ross" <edearl@xxxxxxxxxxx> |
Date: |
Sat, 13 Nov 2004 21:13:17 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >
Jason Short wrote:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >
>
>Ed Earl Ross wrote:
>
>
>
>>I'd call this behavior an AI kludge. It is important to human players
>>who play against AI, because it gives AI an advantage, and thereby
>>changes the dynamics of humans playing AI between 1.14.x and 2.0.x. If
>>it is too much of an advantage, it may make AI players too powerful.
>>
>>
>
>So to balance AI players being able to cheat we should allow human
>players to cheat as well? That hardly seems logical.
>
>
Clearly, if AI super-human game "knowledge" makes the AI player better
than any human, something must be done to let humans play and sometimes
win against AI. I didn't specify a solution; though, the better solution
is to improve the AI code so it can follow the same rules as humans.
>
>
>>I assume that this advantage is given because humans are better players
>>than current AI players. In general, this is an inferior technique for
>>making AI players better, but making a good and honest AI player is
>>difficult.
>>
>>
>
>Yes, yes, and yes.
>
>jason
>
>
>
>
>
[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Christian Knoke, 2004/11/14
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