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[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
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[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)

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To: edearl@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 13 Nov 2004 20:56:18 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >

Ed Earl Ross wrote:

> I'd call this behavior an AI kludge. It is important to human players 
> who play against AI, because it gives AI an advantage, and thereby 
> changes the dynamics of humans playing AI between 1.14.x and 2.0.x. If 
> it is too much of an advantage, it may make AI players too powerful.

So to balance AI players being able to cheat we should allow human 
players to cheat as well?  That hardly seems logical.

> I assume that this advantage is given because humans are better players 
> than current AI players. In general, this is an inferior technique for 
> making AI players better, but making a good and honest AI player is 
> difficult.

Yes, yes, and yes.

jason





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