[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >
Ed Earl Ross wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >
>
> Prior to running Freeciv 2.0.0, it was possible to see the edge of a
> shore whenever the land was undiscovered.
Yes.
> Is there an initialization value that I've mucked up?
> Or, is Freeciv 2.0.0 different than 1.4.x in this regard.
2.0 is different than 1.14. In 2.0 you can no longer "cheat" by seeing
tiles you haven't yet discovered.
> If Freeciv 2.0.0 is different in this regard, is this a bug or a
> feature? If not a bug, the AI players can see shores that are
> undiscovered, and regularly make trips from their home shore to another
> that is invisible to a human player.
It is a feature. The AI does cheat and most AI players can see the
whole map. This is arguably a bug, but is completely unrelated to the
question of what human players are allowed to see.
jason
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe),
Jason Short <=
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Ed Earl Ross, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Vasco Alexandre da Silva Costa, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Jason Short, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Ed Earl Ross, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Jason Short, 2004/11/14
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Ed Earl Ross, 2004/11/14
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Benedict Adamson, 2004/11/14
[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Christian Knoke, 2004/11/14
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