[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Sat, Nov 13, 2004 at 08:34:00PM -0800, Ed Earl Ross wrote:
>
> >>Prior to running Freeciv 2.0.0, it was possible to see the edge of a
> >>shore whenever the land was undiscovered.
> I'd call this behavior an AI kludge.
Yeah, and a very old one. See
http://www.freeciv.org/index.php/FAQ#What_distinguishes_AI_players_from_humans.3F_What_do_the_skill_levels_mean.3F
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Jason Short, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Ed Earl Ross, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Vasco Alexandre da Silva Costa, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Jason Short, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Ed Earl Ross, 2004/11/13
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Jason Short, 2004/11/14
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Ed Earl Ross, 2004/11/14
- [Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Benedict Adamson, 2004/11/14
[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe),
Christian Knoke <=
|
|