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[Freeciv-Dev] (PR#11009) AI Hunts Own Units
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Subject: [Freeciv-Dev] (PR#11009) AI Hunts Own Units
From: "Benedict Adamson" <badamson@xxxxxxxxxxxxx>
Date: Sat, 13 Nov 2004 19:45:03 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11009 >

The ai_hunter_findjob function in aihunt.c contains the condition
     if (!aplayer->is_alive || !is_player_dangerous(pplayer, aplayer)) {
that condition should be
     if (pplayer == aplayer || !aplayer->is_alive
        || !is_player_dangerous(pplayer, aplayer)) {
As the code stands, the AI will consider hunting its own units.





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