[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >
Ed Earl Ross wrote:
>><URL: http://rt.freeciv.org/Ticket/Display.html?id=11005 >
>>
>>Ed Earl Ross wrote:
>>
>>
>>>I'd call this behavior an AI kludge. It is important to human players
>>>who play against AI, because it gives AI an advantage, and thereby
>>>changes the dynamics of humans playing AI between 1.14.x and 2.0.x. If
>>>it is too much of an advantage, it may make AI players too powerful.
>>
>>So to balance AI players being able to cheat we should allow human
>>players to cheat as well? That hardly seems logical.
>
> Clearly, if AI super-human game "knowledge" makes the AI player better
> than any human, something must be done to let humans play and sometimes
> win against AI. I didn't specify a solution; though, the better solution
> is to improve the AI code so it can follow the same rules as humans.
First of all, the AI cheating doesn't make it super-human. Compared to
a good player the AI is terrible.
Secondly, letting the human cheat is not the answer. Instead the AIs
cheating should be restricted. (Side note: there may be different
degrees of cheating possible. For instance rather than being shown the
whole map you may only be shown a few tiles beyond where you could
normally see.) The different degrees of AI difficulty are supposed to
have different handicaps that distinguish them, but this all needs some
work. Even fixing the AI to not cheat wouldn't be too easy, I think.
Thirdly, the AI programmers are always trying to improve the AI. Any
help you can give them would be appreciated. One easy thing you could
do would be to download patches and test or compare them. Or you could
keep careful track of the AIs playing and when they do something
obviously stupid, make a savegame and report it.
jason
[Freeciv-Dev] Re: (PR#11005) Question about Freeciv 2.0.0 (maybe), Christian Knoke, 2004/11/14
|
|